module Base		
{		
	fixing Fix 83 AM General M923 Trunk Welding	
	{	
	   Require = Base.M923Trunk2;Base.M923Flatbed2,	
	   GlobalItem = Base.BlowTorch=5,	
	   ConditionModifier = 1.2,	
		
       Fixer = Base.SheetMetal; MetalWelding=3;Mechanics=2,		
       Fixer = Base.SmallSheetMetal=2; MetalWelding=3;Mechanics=2,		
	}	
		
	fixing Fix 83 AM General M923 Hood Welding	
	{	
	   Require = Base.M923EngineDoor2,	
	   GlobalItem = Base.BlowTorch=5,	
	   ConditionModifier = 1.2,	
		
       Fixer = Base.SheetMetal; MetalWelding=1;Mechanics=2,		
       Fixer = Base.SmallSheetMetal=2; MetalWelding=1;Mechanics=2,		
	}	
		
   fixing Fix 83 AM General M923 Hood		
	{	
	   Require = Base.M923EngineDoor2,	
	   GlobalItem = Base.Screws=4,	
	   ConditionModifier = 0.5,	
		
       Fixer = Base.SheetMetal; Mechanics=2,		
	}	
		
	fixing Fix 83 AM General M923 Lid	
	{	
	   Require = Base.M923Gunport2;Base.M923Tailgate2;Base.M923Trunkdoor2,	
	   GlobalItem = Base.Screws=3,	
	   ConditionModifier = 0.5,	
		
       Fixer = Base.SheetMetal; Mechanics=3,		
	}	
		
    fixing Fix 83 AM General M923 Lid Welding		
    {		
       Require = Base.M923Gunport2;Base.M923Tailgate2;Base.M923Trunkdoor2,		
       GlobalItem = Base.BlowTorch=5,		
       ConditionModifier = 1.2,		
		
       Fixer = Base.SheetMetal; MetalWelding=1;Mechanics=2,		
       Fixer = Base.SmallSheetMetal=2; MetalWelding=1;Mechanics=2,		
    }		
		
	fixing Fix 83 AM General M923 Stakes	
	{	
	   Require = Base.M923FlatbedStakes1,	
	   GlobalItem = Base.Plank=2,	
	   ConditionModifier = 0.5,	
		
       Fixer = Base.SheetMetal; Mechanics=2,		
	}	
		
	fixing Fix 83 AM General M923 Door Welding	
	{	
	   Require = Base.M923Door2,	
	   GlobalItem = Base.BlowTorch=4,	
	   ConditionModifier = 1.2,	
		
       Fixer = Base.SheetMetal; MetalWelding=3;Mechanics=2,		
       Fixer = Base.SmallSheetMetal=2; MetalWelding=3;Mechanics=2,		
	}	
		
	fixing Fix 83 AM General M923 Armor Welding	
    {		
       Require = Base.M923Bumper1;Base.M923Bumper2;Base.M923HardCover1;Base.M923WindshieldArmor1;Base.M923DoorArmor1;Base.M923GuntruckArmor1;Base.M923SpareMount1,		
       GlobalItem = Base.BlowTorch=4,		
       ConditionModifier = 0.6,		
		
       Fixer = Base.SheetMetal; MetalWelding=1;Mechanics=2,		
       Fixer = Base.SmallSheetMetal=2; MetalWelding=1;Mechanics=2,		
    }		
}